Lipletter Land

Designing for Early Literacy

Creating a playful and engaging learning experience for children aged 4 to 6 to foster early reading skills.

CLIENT
Unleesh

PROJECT INFO
Branding, Research, UX & UI, Prototyping

TEAM
Guinda as the design team

The challenge
“A world where every child learns to read regardless of their neurodevelopment.”

Build a learning experience to improve early literacy in children from 4 to 6 years old in a fun, engaging and friendly way.

(MVP phase)

The role

  • Develop the complete visual identity for the application, including the logo, color palette, typography, and brand guidelines.

  • Study behavioral patterns to refine game mechanics and progress measurement.

  • Collaborate on designing discovery phase content tailored to each phoneme.

  • Craft intuitive interfaces to ensure seamless navigation and engagement in the game.

  • Design gamified elements such as progress bars, reward systems, and level completion feedback.

  • Create engaging narratives and adventures for the phoneme discovery phases.

  • Design interactive learning experiences that make phoneme discovery fun and tactile.

  • Design dashboards and reporting tools to visualize progress for grownups and therapists.

  • Collaborate closely with the product and development teams to align design solutions with technical feasibility and project goals, ensuring a seamless and engaging learning experience for users.

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Flax & Kale

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Alacarte